This is a 1961 Ad for the model 514 rifle
used on Bonanza, check out that price!
Annoucement in Billboard
Here is the start of the cabinet restoration.
Since all the art on my cabinet has been painted over I have
no visible art to trace.
Unfortunately I'm not aware of any
local collectors that has one of these that I can trace
the art from.
I thought it would be possible to carefully
remove the top layers of paint to expose the original art
without much difficulty, that proved to be not true,
I tried a number of suggested methods.
None worked well on what appears to be paint that is many
years old. Using a heat gun I was able to get at enough of the
art to begin recreating the front side of the cabinet
art.
Here is the art re-created on the
side door and a pix showing my archeological "dig" to uncover
the art.
I'm currently in contact with a fellow
owner (Steve Moritz in Long Beach Ca.)who has offered stencils
he has created to repaint his Bonanza game, when he is done with
them. This is a welcomed development given how much work it is
to get at the original art work.
The front pegboard cover which hides
the volume controls ( gunshot, explosion, background sounds),
speakers and bell is also missing from my game.
The choice of pegboard is an obvious
one to allow the 2 speakers behind the grill to be heard.
Here is a picture of the grill provided
by another Bonanza owner ( Jim Divoky) and an
alternative version.
There appears to be 2 versions of this
grill. Possibly an early version and a later version.
Here are some pictures of the process
to create the grill.
Here is the finished grill
Getting closer
I was able to "cleanup" most of the scenery art using color matched
paints but after starting to work on the "target score scenery", I wasn't
happy with how it was turning out. Though the blue and white areas turned
out ok, the rest proved to be a challenge to restore (see above for art
condition as received). It appears that some of the damage may have come
from excess oil on the chain used to move the rider target. I decided
to try my hand at re-creating the art rather than continuing the restoration
of the original. First the art was scanned. Next a crude cleanup was done.
Then it was broken into layers. Each layer was then repaired and redrawn
as necessary (thanks to my daughter for her help here). Finally it was
printed on a heavy inkjet paper using a commercial sign printer. The result
was better than I had expected. I then sealed both sides of the paper using
a product called "super surface sealer". I then glued the art to
illustration board using spray adhesive.
The final step is to add the black light sensitive paint to the areas
that need it.
The end product is actually better than the original. The original
had errors in overlapping the different layers, this does not.
The small flashlight as you may have guessed illuminates the fluorescent
paint which helps when trying to paint this.
The paint (Wildfire paints) for the sky was mixed to achieve a match
for the original, orange in normal light, yellow under black light.
Another positive of doing this, it got rid of the ugly staples and
holes caused by the method they used to attach this to the game.
I intend to use velcro to attach the new art!.
I'm looking into an upgrade for the sound system, using
some modern circuit choices.
Of note if you are reading this
and have your own Bonanza, you may be able to restore the
original sound effects easily.
If you are fortunate enough to have
the muntz sound board in your game but no tape , you may
be in luck if the player amp is good along with a working
reverb unit in the game and delay relays (good 250uf & 1500
uf caps).
Just pop the cover off the player
and manually engage the tape drive as though a tape was
installed, turning it on.
Close up the player. If the amp
in the player works , volume controls up, you should now
have the effects working. No background music of course.
There is some misinformation out there on how this system works, it's very
simple.
Short duration of reverb pickup on = gunshot, long duration of pickup
reverb on = mine explosion.
Those 250uf & 1500uf are what keeps the sound on.
Volumes for both altered by the volume controls behind the grill. Obviously
the gunshot should be lower and the explosion loader.
For those that do not have the muntz
board, you too can re-activate the original effects by
adding an external amp with magnetic cartridge preamp.
Here is a cheap one that shows up
on ebay and will work.

It's a radio shack SA-150 . You
could use the second channel for the back ground sounds
with an 8track player and available 8track tape, or now add
the board below for complete sound restoration.
Game Cabinet Sound Wiring Information
The connector on the board is setup like this. Unfortunately there isn't
a color code chart on the wires .
To get the correct orientation if you use a meter you should be
able to locate (
DE) about 14 volts ac or easier, the pickup coil
signal (
BG) is on a shielded cable.
This lettering represents looking down at the connector on the sound
board. So it's equal to looking at the back of the connector...if that makes
sense.
A B C D E
F G H I J
A=Ground (also Music / Background effects Out Gnd)
B=Reverb IN (Comes from reverb unit pickup coil-shielded cable)
C=Music / Background effects OUT (connected to output of Muntz)
out to game
D=AC (input to bridge rectifier for muntz 12volt power, on sound
board)
E=AC (to bridge on sound board)
F=Sound Effect (Gun shot / explosion) output to game ( not be used on
later games would be considered common on Muntz since both sounds went through
it)
G=Reverb IN (Comes from reverb unit pickup coil-shielded cable)
H=Sound Effect (Gun shot / explosion) output to game
I=12volt + power for tape deck
J=12volt+ power from bridge rectifier (on sound board)
The Reverb In (
BG) would go to the Magnetic phono input.on
an amp (one side ..say left)
The sound effect out (
HF) would go to speaker output of
the amp (one side ...say left)
For the Music / Background effects OUT (
AC) , connect to digital source,
tape player etc. (must auto repeat)
If the source for this is the right impedance / level it may be possible
to use the other preamp / amp channel for this.
ORIGINAL BONANZA TAPE SOUND
Don't forget the volume controls behind the front grill
You will be able to control how loud the gunshot is versus the explosion.
The difference in sound between them being how long the sound stays on from
the vibrating spring on the reverb.
One last thing, if using an external amplifier / preamp most likely the Ground
(
A) will need to be connected to the chassis ground of the amp (reduce
hum).
Also, the available schematic shows the reverb pickup coil sharing
one side with the speaker common, on my unit this is
not true. If
your unit is wired that way,
attention will have to be paid to hooking up the inputs and outputs so that
the grounds match. Do this by checking that none of the pins (BGHF) are connected
together using an ohm meter. If they are, those are the common ground
wires.
New Update to Sound
Here is one working solution to update the
sound system
This board has the background music recorded
on it. It runs on 12 volts and can auto start and loop play.
It's only major drawback is it's .5watt output
limitation. I have tested it and it works well. As I write
this I have
not tried running it with game's speaker
along with the game running (motor noise etc)
So the jury is out whether the output is sufficient
to overcome the games operating noise.
This board is normally sold for use by model
railroad enthusiasts. I had the background audio file custom
loaded into it.
Effectively this tiny board replaces the
4track player along with an additional amplifier for the
sound effects.
I'm looking into a 12volt stereo amp
one channel for the background and on channel for the effects.
All of the above can be mounted on the sound
system board and be connected there including power.
Adding realistic sound effects to replace
the reverb output will take a bit more work and require additional
module(s) and a circuit
change to allow for different sounds to be
used. Unlike the original sounds which are really one sound
with different time lengths.
A single additional module wired to respond
to the control of the reverb relay could substitute for that
unit. This could provide more realistic sounds for both
the explosion and gunshot.
The best solution would be 2 additional modules
for the separate sounds.
Contact me for more info. on where to obtain
this board.
(BTW the modules run about $35)
There are 3 available for purchase, a total of 5 that I
know of.
1. The Instruction Manual
2. The Wiring Diagram/Schematic
3. The Catalog Supplement
"X" with new parts and units for Bonanza
4. The William's 1971-72
Parts Catalog (covers all William's games from space pilot
11/68 to Cimarron 12/70 including prices!)
(according to the above catalog
the replacement screened glass for bonanza in 1971 was $24.00)
5. The Game Flyer
The first 3 are available from pbresource.com